
Mind's Dilation Cast the table's spells for free, or leave them in exile! Might also consider slotting in a Tajuru Preserver to compliment Sigarda, Host of Herons Enchantress tends to struggle against sacrifice-based removal, which dodges indestructible and hexproof. Privileged Position Coupled with Sterling Grove lol. Yasharn, Implacable Earth Pseudo-ramp, keeps some gas in the tank in the mid-game, and hoses Aristocrats. My meta is more creature-heavy, so keep lanes unblocked is always helpful. Kismet I originally had a Ghostly Prison in this slot, but figured I would double down on the speed bump effects. Keeper of the Accord Play catch-up! We typically will have one of the lowest creature counts around the table, since this deck only runs about 15-16 creatures and about 3 token producers in its current iteration. Propaganda Make attacks against you a bit tougher.Īura Thief Even if Enchanted Evening or Opalesence aren't online, this can still threaten to steal a handful of useful enchantments around the board. This could also be Aura Shards if you have a means of getting creatures on the board consistently with Luminarch's Ascension or another token producer. Karmic Justice A bit of anti-removal insurance. Sterling Grove Protection effect with a tutor stapled to it. Heroic Intervention Wipe and Bane of Progress insurance This is still enough of a speed bump for Reanimator and Aristocrats strategies to deal with. Ground Seal I initially had Rest in Peace in this slot, but figured Ground Seal was slightly less mean, and the cantrip stapled to it is a nice little bit of card acceleration, coming into a board with a couple of Enchantress effects hopefully online. Promise of Loyalty Blow up everything except Tuvasa (in theory), and prevent a round or two of combat in your direction while everyone else rebuilds.įield of Ruin Something I've been slotting into more decks to deal with troublesome lands like Homeward Path, Glacial Chasm, etcĪuthority of the Consuls Early speed bump for opponents, and fluffs up your life total a bit.įlickering Ward A re-usable Aura that can be recast to get the most out of those Enchantress effects.ĭestiny Spinner Helps keep some counter spell heat off our combo-pieces (in theory)ĭovin's Veto Just say no to removal and combos Wash Out Strategically bounce a color within Tuvasa's slice of the pie, or just hose on Red & Black. Grasp of Fate I love this because it hits the rest of the table. Would be hilarious to have 7+ enchantments on board, and tap a Sanctum Weaver to pay the Overload cost.īeast Within Flexibility in single-target removal at instant speed. Swords to Plowshares- I cast Become Farmer.Ĭyclonic Rift Not much else needs to be said. Might get replaced with Kenrith's Transformation or Lignify.

Included for the additional enchantment synergy. Seal of Removal It's in the name after-all. This can be counter spells, stax & pillow-fort effects, graveyard hate, & stealing effects. Interaction is a little more broad, and which I tend to categorize as any effect that prevents opponents from interacting with your board & resources, or prevents them from effectively using their own. To me, removal is any single-target or wipe effect that destroys/exiles any type of permanent. I tend to separate these into a couple of broad categories. Yasharn, Implacable Earth Kind of cool that it keeps your hand gassed up in the mid-late game.

Thinking of placing a Wilderness Reclamation in this spot. Slap it on Command Tower for best results.īear Umbra Also not "ramp" in the traditional sense, but can set up some explosive 2nd mains or leave mana up for instant speed interaction. Weirding Wood Make 2 extra mana? Yes please. Could be replaced with another ramp aura if neededĭryad of the Ilysian Grove Stupid sexy plant man color fixes your mana and lets you play an extra land each turn.
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This can scale out of hand fairly quickly if not removed.Īs Foretold Not "ramp" in the traditional sense, but getting in a few free spells before getting dealt with can be really helpful. I'm hoping this thing will survive a table rotation or two for some big mana opportunities. Sanctum Weaver An exciting new piece of Enchantress tech from MH2. Useful for both color fixing and ramping early on.įarseek Helpful for finding those Shock Lands Utopia Sprawl Wow this thing spiked recently. This could also be an Exploration if you have one, or Wild Growth if you would like a budget alternative.

Most helpful in the early-mid game, but can be relevant any point in the game, and is easily played at 1 cmc. I tried to balance out having the majority of ramp effects on Enchantments for maximizing synergy with the Enchantress effects.īurgeoning Sneak out some land drops when your opponents play lands. This deck has a fairly low to the ground average cmc, but means of ramping early and getting faster mana for explosive plays.
